Stellaris focused arc emitter. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. Stellaris focused arc emitter

 
 What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targetsStellaris focused arc emitter Stellaris Real-time strategy Strategy video game Gaming comments

GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Cruisers: carriers with neutron launchers in carrier mode . The Focused Arc Emitter is indeed a very powerful weapon. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. Crusader Kings II: Tech Support. Just want to show OP an alternative choice. Add Titans to taste set up basically the same as Battleships, No Retreat policy for War Doctrine & Galactic Contender Ascension Perk if you're needing an extra edge. Once their shields were down they just died. (Your call on if you want a spinal or a third hangar on your carrier BBs. In singleplayer you can just mass these, the AI will never counter them. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. I generally use artillery Titans with the nanobot cloud aura. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I can't really put my finger on why. Very little reason to use anything else once you have full tech access)Stellaris. ; About Stellaris Wiki; Mobile view Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. Business, Economics, and Finance. The giga has 50% armor pen, and an extra 33% shield damage. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. 花费:2293. Nemesis Patch #2 Released! MrFreake_PDX. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3. That way, you just research lasers and armor and you’ll have high ehp from research. Go to Stellaris r/Stellaris. It is the best weapon, by far, against FEs, that the game has to offer, and your fleet is all battleships either way Use Line Computer for +Hit so your Kinetic Artillery / Neutron Launchers have an ok chance to hit. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Of course when Neutrons or the other X slots are in play, sustained DPS isn't really a factor when the alpha strike is all that matters. A In singleplayer you can just mass these, the AI will never counter them. In admiral 10x, and running fleets of disrupter destroyers, torpedo/missile cruisers and a few arc emitter carrier battleships, I was able to defeat unbidden doomstacks almost triple my own. They are the undisputed champions. It's still going to be a bloodbath as FEs have very very good tech. My biggest problem is that stellaris has a problem with RNG regarding crisis (I know a bit of topic, but I have to get my anger out). In most fights, Torpedoes will do great. Focused arc emitters, cloud lighting and strike craft are your friends against Contigency it will require some sacrifice, but dont let it fool you with his over the top fleet power 2 Reactions:Go to Stellaris r/Stellaris. In singleplayer you can just mass these, the AI will never counter them. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. Is that better than the Focused Arc Emitter and Cloud Lightning setup? <. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. ago. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. But this is close enough that you propably need a much longer test set to be sure. Business, Economics, and Finance. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. Finally, the focused arc emitter is very good, particularly because it never misses. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Go to Stellaris r/Stellaris. Example: I clear the Enigmatic Fortress chain and unlock the research. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. For most of the crises in general what I. Tachyons are good overall, especially against armour. My fleet was originally missile-based and it did reasonably well, but took heavy attrition by closing range under the focused arc emitter fire. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. 1 Focused Arc Emitter;. Using crystal plating to improve hull points doesn’t work enough. 96 Badges. Cloud Lightning is underrated in 1. The other main weapon loadout is Neutron Launches with a Giga Cannon. The enemy fleets use focused arc emitters (FAEs), which still never miss, ignore all armour and shields, and do an average of 100ish damage a hit. Always use the Focused Arc Emitter. Arc Emitter Large Laser V (x3) Large Disrupter III (x1) 2x +10% Hull in the extra slots. Ishau Apr 8, 2019 @ 5:51pm. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. Stellaris Dev Diary #312 - 3. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. The AI likes to use point defense and smaller ships, but if there's a problem just throw more bullets (swarmer missiles and strike craft) at it. They need to be cheap and numerous, not tough. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. In single player, I like going 100% spinal carrier: front is focused arc emitter, middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. The two weapons are attacking different segments of their HP. All you need for this massive size of fleets is: Enough energy and strongholds. Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. Synergizes well with the Carriers core. . Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. Auto-best is not good, it frequently makes completely nonsensical design decisions. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. But Cloud Lightning is terrible for an endgame weapon. AEs usually have high shield and armor and penetratives just don't care. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. I feel that they are insignificant to the equation. Is it the Focused Arc Emitter o. Strike Craft are unnecessary if you are using Cloud Lightning, as that has very high tracking and fries Corvettes just fine. Economics is everything in stellaris if you have more ships you win. Torpedoes are another important weapon; they are the best missile weapon (there is no reason to use any other missiles) and are the best weapon selection for Corvettes after the early-game. And 5x T5 large shields and 1 T5 armor. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. The Low roll damage for a Lance is an Average roll for the Arc, even of rate of fire is countering consecutive low rolls you're better off damage wise with. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. Most people try out anti- hull weapons but are unimpressed because their kinetic/energy mixes have much higher dps and work against default empires whose points are mostly hull (look at star bases), the focused arc emitter is an X spinal mount weapon, only the Juggernaut has room for 2. I’ve had trouble in the past with their arc emitters and need a counter. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ArcticISAF Feb 27, 2018 @ 10:18pm. g. 1x Focused Arc Emitter 4x Cloud Lightning 2x Auxiliary Fire Control Line Computer This design has won me a lot of hard fought battles against FE, AE, and crisis. Armor is 68% with 1260 shield points and 2 capacitors. I'd go with the spinal personally. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. I have Crystal Forge plate unlocked, as well as Dragonscale armor, as well as Focused Arc Emitter. I can't really put my finger on why. Carrier chip. That said, the power of the Focused Arc Emitter is absolutely bonkers, and from the firepower perspective, this setup is massively inferior for that reason. What happens to the 25% damage of. The Contingency are balanced, just try to hit them with as much power as you can. Arc Emitters have 3 strengths: Perfect (100%) accuracy. A small amount of Point Defense defends against Torpedoes and. just lost a battle that I honestly think I should have won enemy had 9 battleships, with focused arch emitter and 4 large plasma modules I had 150 corvettes with full disruptors, 2 shield modules and 1 armor module I lost, but not only did I lose I didnt manage to destroy a single battleship. 2 days faster than the Arc. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Destroyers with KA + PD. Just remember to only fight at max distance or. When dealing with their roaming fleets, I started with a mixed fleet of artillery battleships, carrier battleships, and a mix of cruisers, destroyers and corvettes armed primarily with kinetics. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. When fleets engage each other in Stellaris, ships don't just randomly pick targets to shoot - they fire. The surprising part was how well the Medium Gauss Cannons hit, as far as a percentage goes. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. Jun 28, 2022. Focused Arc Emitters. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Weapons: teir 2 kinetic artillery x3. Go to Stellaris r/Stellaris. And then the rest never appear. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. This mod also adds two new. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. ago. If you're going the FAE path, then you don't want Kinetic weapons at all. adapt your fleet to your opponents (e. Both are extremely powerful weapons. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. This page was last edited on 14 October 2017, at 11:50. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Mainly because the hull point is pathetic compare to the buffed armor and shield hp. The versions with disruptors and focused arc emitter. A place to share content, ask questions and/or talk about the 4X grand strategy…You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs. I've tried the BS that was posted a month ago on the forums and it never quite worked well for me. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Go to Stellaris r/Stellaris. The exact weapons you choose can vary; the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, and Cloud Lightning are the best weapons and different loadouts have different pros and cons. Higher fleet cap for me usually means add more battleships plus possibly a titan. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. Cloud Lightning is tenable in conjunction with Focused Arc Emitter, but it's not very good. So you've just wasted all that armor damage. Copy Copy tech_antimatter_power. Members Online. It further continues to spawn 350k fleets quite fast. This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. In a space storm, Tachyon Lance just murders things. There's only one weapon against FE / AE ships that makes any significant difference: the Focused Arc Emitters. The Focused Arc Emitter is indeed a very powerful weapon. Search Reddit posts and comments - see average sentiment, top terms, activity per day and moreContingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. Auto-best is not good, it frequently makes completely nonsensical design decisions. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. I went into a recent game where I was using this ship design extensively to grab a battle report for you. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. This preys on the Contingency's weaknesses, letting your setup be the one countering theirs instead. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. Usually you'll get better results. Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. Spinal mount, focused arc emitter, 4x cloud lightning. Implementation could be a few different ways:There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. This can further be increased with the focused arc emitter. Arc emitters and strike crafts will strike directly at the hull (they lack armor). The tachyon has 90% armor pen, and -33% shield damage. That setup is playing into the Contingency's own strengths, so their setup counters yours. And so far they dealt with corvette swarms of AI beautifully. As nonsensical as it would have seemed in 1. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. Tbh, what you really wanna do against literally everything is assembling a lot of battleships with Focused Arc Emitters. I do have gigacannons, kinetic artillery, and neutron launchers available and present on my BS, I can probably reshape all my fleets to only. The focused arc emitter does 11. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. Basically shield + armor pen because FE have very high shields and armor. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. The question of "why have multiple ship sizes at. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. Destroyers gets a mix of Stormfire Autocannon and Laser, and of course PD if facing ennemy who uses missiles. With their buffs, this WILL ONE-SHOT corvettes with flawless precision, regardless of evasion. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This design guide describes how to plan a drip and low-flow irrigation system tailored specifically for your garden and its watering needs. Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). Don't even research them. This is the easiest way to use the guide in game, especially if you don't really plan ahead. So what do you think about this composition against AI:386. Against the Unbidden, the Focused Arc Emitter is absolutely devastating. Advice for Tackling Awakened Militant Isolationist FE. Cloud lightning is essential, and not finding it is a failed run. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. The downside is that all these weapons tend to be low damage or have really random damage (1 to 1700 for the Focused Arc Emitter, do the RNG gods like you today). The go-to way to use Whirlwinds is part of a balanced Battleship build. Focused Arc Emitters: tech_arc_emitter_2: Focusing Arrays: tech_repeatable_weapon_type_energy_damage: Foreign Soil Enrichment:. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. Irrigation Design Guide. research_technology tech_arc_emitter_2. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. 38. This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. However, once shields are down it's the weakest of the spinal mount weapons. The two weapons are attacking different segments of their HP. 2/3 armor 1/3 shield for all of their health stuff. Got them in 2240 ish. Stellaris Dev Diary #312 -. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on artillery stern to kill enemy shields. Battleships is basically artillery with focused arc emitters and neutron launchers. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. Late game: couple of mixed fleets but also: Artillery fleet: battleships armed with focused arc emitters + kinetic artillery. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Focused Arc Emitters and Clould Lightning is best. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. How does hardening actually work? Certain utility components give hardening effects. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. In singleplayer you can just mass these, the AI will never counter them. Agree about the importance of penetration. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Go to Stellaris r/Stellaris. I tend to try and make them as split and even as possible across the board. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Focused Arc Emitters will bypass shields (mostly; Crisis does have some hardening) and this will be a strong alpha strike to reduce their numbers before they reach you. On a 5x crisis, Unbidden portal is guarded by a +1 million fleet, with initial few millions of fleet in stacks of 500 000. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. Arc Emitter + Strike Craft is surprisingly decent, by the way. Sorry for super late reply, haven’t had the time to hop on stellaris until. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Carrier battleships can counter most anything. Cloud Lightning is underrated in 1. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Enemy with balanced defenses: Giga cannon + Neutron launchers. I think the meta is Giga Cannon with neutrons. Hearts of Iron III: Tech Support. I make a video series called Stellaris Combat Theory, and. There is no best weapon. In singleplayer you can just mass these, the AI will never counter them. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. A slots 2x afterburners. but stellaris is first and foremost an rp game, do your low tec energy weapons game. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. 40 corvettes in one fleet is plenty. e. Focused Arc Emitters have a higher average damage than Giga Cannons as well, beating them out by about 100 damage. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. For the auxiliary slots i do afterburners. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. Cloud Lightning has terrible range, but the Arc Emitter is okay. I would say unless the enemy is using only shields or only armour then use nothing but phase disruptors and focused arc emitters. 聚能电弧发射器 Focused Arc Emitter. Use Battleships with Arc Emitters and Cloud Lightning. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Jul 9, 2001 37. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. Apr 1, 2018 @ 11:14pm. Good/Great performance against all three crisis enemies and AI, so no need to refit ever. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. DeanTheDull Necrophage • 2 yr. I just like the lightning. While it seems good, it's actually better to use. Yes, this kind of game needs rng, otherwise it gets boring. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. dmg Tachyon. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use. )Vs Unbidden it's all Giga Cannon and Kinetic Artillery. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. These completely bypass both shield and armour making them great at fighting other ships. They're cheap enough that it's not a big deal. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). Baltim (Corvette size) Shield:10, 756. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Standard combo is giga cannon with neutron launchers. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). 相关页面: 舰船组件. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Focused Arc Emitters vs Tachyon Lance 2. The battleship fleets form a nice partial circle around the Unbidden fleet automatically (thanks to the battle change in 3. In singleplayer you can just mass these, the AI will never counter them. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. I'm a veteran of Stellaris, playing since super early days. Per page: 15 30 50. Defensive pacts. So four of them are about 32% more alpha damage than the FAE. You can generally take them with equal fleet power if you have focused arc emitters and cloud lightning, since FEs have tons of repeatable tech pumping their shields and armor, but low hull hp Also I like to piss one off especially if i have a bastion choke point between us, so i can fight there. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!For instance, Spiritualists use the Avatar which has 3560 hullpoints, Focused Arc Emitter, Plasma, Whirlwind missiles, and 2 hangars. . First, range. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. - End-game start year 2275. Matter Disintegrator - A new approach. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris. However in Stellaris, the way it works is that Battleships are. Basically anything hit by them dies. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. The focused arc emitter does 11. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. But even then I will tend to go Giga if there. Arc-Emitter / Disruptor?Lance Stormcaller Battleship: 1x Focused Arc-Emitter 3x Cloud Lightning weapons, 2x Plasma Cannons - Artillery Computer . I feel that they are insignificant to the equation. The tachyon has 90% armor pen, and -33% shield damage. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I have. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. 2 or earlier, and it sounds like a lot has changed since then. However, they have…I personally have 3 variants, mega/giga cannon with kinetic battery/artillery, particle/tachyon lance with proton/neutron launchers, and arc/focused arc emitter with cloud lightning. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. For their X-Slot weapons, they use Focused Arc Emitters. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Also, since they all have a cool down of approximately 8 ticks, average. Copy Copy tech_arc_emitter_2. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. And this is presuming no Crystal Hull, which would tilt things ludicrously in favor of Neutron Launchers. 01 vs 12. 06m, also I have +20% increase to damage v. Reply. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. Typee Major. Still - i checked wiki and even with 100% accuracy and tracking, it still has a damage range of 1-221 (Focused Arc) I won't post numbers cause wiki got it, tough it seems the stats still don't account for accuracy :. Xenophobes use a Supremacy class, 3500 hull with gigacannon, 2 kinetic artillery, 4 flak artillery, 2 hangars, 77 armor and 840 shields. Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. 2 times the damage of Cloud Lightning plus CL has terrible range so X slots count for even more in those fleets. Battleship: giga cannon with neutron launchers. Lastly, we have the Focused Arc Emitter which is weird. If u have a null void beam (it will totally melt enemy shields) use that (you get it through a pop up scenario), focused arc emitter, neutron launcher those weapons are great. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsEdit: btw having battleships with focused arc emitters and phase disruptors can also make fighting fallen empires REALLY ez. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Stellaris. On paper Cloud Lightning looks good, but its damage output is pathetically low. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). Well duh. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. crisis from galactic community, which I don't know if is multiplicative or additive, expecting about 1. 相关页面: 舰船组件. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one kinetic), in order to shoot down the corvettes and missiles. Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. research_technology tech_arc_emitter_1 Antimatter Power. #6. There is actually an easier way than that. Fleets made up primarily of battleships equipped with focused arc emitter and cloud lightning and a few "aircraft carrier" battleships with flak artillery and level 3 strike craft seems to be doing well for me so far. The ultimate solution to corvette-swarms are what I like to call my "Stormcaller" Battleships. So that’s 2M damage per week. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. Tho i have yet too see anything beat Arc Emitter spamm. There's even an argument for picking the lowest tier engines to save on alloys. 60sec cooldown | 100% Acc. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. I usually end up with 15-20 habitats and focusing on Research as much as possible, last time with the Cybrex I got to about 20k Research when the crisis spawned by. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. escorts, which got owned by capitals. However, I don't do this nearly as much since the Strike Craft buff. So against FEs your by far best weaponry is the X-Focused Arc Emitter, long range, negates shields and hull and strikes directly vs the hull.